Target Painter
Stats
| Attribute | Value |
|---|---|
| Type | Trick (thrown / immediate) |
| Supply cost | 10 |
| Deployment Range | 1,200 units |
| Effect Radius | 360 units |
| Duration | 30 seconds |
| Targets | Up to 50 enemy players |
| Avoidable | No — cannot be avoided |
| Binding | Account Bound |
What it does
The Target Painter is the trick version of the Target Painter Trap — instead of being placed on the ground, you throw it at a target location up to 1,200 units away. On impact, every enemy in the 360-unit radius gets a persistent visible marker for 30 seconds.
It's the higher-supply, higher-impact version of the Painter Trap. Where the trap is great for static defence, the Painter trick is what an organised squad uses during a fight to expose a focus target.
How to use it
- On the enemy commander. A painted commander is much harder to lose track of in a chaotic zerg fight — instant focus-target for your DPS line.
- On a stealth-bombing thief. The mark reveals them the moment they exit stealth, and tracks them for 30 seconds.
- On a stacked group right before your bomb. Painter + 25-target arrow cart volley + your zerg's AoE = total wipe potential.
- On the rear of a retreating enemy zerg. Marks let your follow-up squad cleave wounded stragglers reliably.
Painter (trick) vs Painter Trap
| Target Painter (trick) | Target Painter Trap | |
|---|---|---|
| Supply | 10 | 5 |
| Effect Radius | 360 | 1,200 |
| Activation | Instant on throw | When enemy walks into trigger |
| Duration | 30s mark | Permanent mark from trigger |
| Best for | Active fights / focus calls | Static defence / stealth gank denial |
Counters
- You can't dodge a Painter. "Cannot be avoided" applies to the trick too — once thrown, anyone in radius is marked.
- Stealth-cleanse skills don't help — the marker stays through stealth.
- Spread out. 360 radius is small; staying loose means fewer of your group get marked.
- Outwait the 30 seconds if you can — disengage, regroup, re-push.