Shield Generator
Stats
| Attribute | Value |
|---|---|
| Supply cost | 40 |
| Range | 3,750 units (longest defensive reach) |
| Effect | Projectile-blocking shield bubble at target location |
| Effective vs | Arrow Carts, Ballistas, Catapults, Trebuchets, projectile attacks |
| Ineffective vs | Melee siege (rams, golem fists), boon-strip and condi pressure |
What it does
The Shield Generator is unique — it doesn't deal damage. Instead, it places a protective bubble at a target location up to 3,750 units away. Any projectile passing through the bubble (arrows, boulders, ballista spears, treb rocks, even player skill projectiles) is destroyed.
The bubble lasts ~5 seconds, can be re-cast on cooldown, and absorbs an effectively unlimited number of projectiles. A well-placed bubble can shut down an enemy arrow cart farm and let a full zerg push through what should have been a kill-zone.
Skills
- Skill 1 — Shield Bubble: places the projectile-block dome at the targeted location. The standard skill.
- Skill 2 — Shield Wall: directional wall instead of dome. Good for blocking a treb's incoming arc when you know exactly where it's coming from.
- Skill 3 — Pulse Shield (Superior only): the bubble pulses Aegis to allies inside. Aegis blocks the next attack — devastating for melee damage too in this case.
- Skill 4 — Reinforced Shield (Superior only): adds extra HP to the dome itself, letting it survive longer under sustained fire.
Placement
- On a Keep wall facing the attack direction — drop bubbles in front of pushing attackers.
- Behind your offensive treb — covers the treb operator from incoming counter-fire.
- At a chokepoint — the bubble is 600-unit radius, large enough to seal off a typical gate or pass.
- Inside a Keep, with multiple shield gens — rotate bubbles. As one drops, another goes up. Continuous projectile cover.
- NEVER place where it can be melee'd — the generator itself has minimal HP and dies in seconds to a melee attacker.
Offensive use
Shield Generators are usually thought of as defensive but they're devastating offensively too:
- Cover a ram push — bubble in front of the gate while rams hit it. Defenders' arrow carts shoot into the bubble; arrows die.
- Push through a kill-zone — bubble where the zerg is moving so the AC volleys hit nothing.
- Treb cover — protects your offensive trebuchet from the defender's counter-treb.
Counters
- Melee siege — rams, golems, and direct-fire weapons (cannons, rams) bypass the bubble entirely.
- Wait it out — the bubble has cooldown. Time your big shots between bubbles.
- Push the operator — kill the player operating the gen. Without an operator, no bubbles.
- Counter-Shield Gen war — bubble their bubble's edges so neither side gets clean fire.