Stats

AttributeValue
Supply cost30
Range2,500 units
Targets per volleyUp to 25
Damage typePhysical (multi-arrow)
Effective vsPlayers, Dolyaks
Ineffective vsWalls, Gates, Siege

What it does

The Arrow Cart is the defender's go-to anti-zerg weapon. It fires a volley of arrows over a wide AoE that can hit up to 25 targets per shot. Stacked enemies — i.e. zergs — take catastrophic damage if they linger inside the volley area.

Where most siege caps damage at 5 targets (the standard PvE AoE cap), the arrow cart breaks that rule with its 25-target cap. That single property is why the AC defines defensive WvW.

Skills

  • Skill 1 — Volley: standard rapid-fire volley. Spam this to maintain damage on a stacked group.
  • Skill 2 — Crippling Volley: applies cripple to every target hit. Great for slowing a push toward the gate.
  • Skill 3 — Burning Volley (Superior only): adds burning condition for sustained damage even after the volley ends.
  • Skill 4 — Bleeding Volley (Superior only): adds heavy bleeding stacks. Pairs with cripple for extreme zerg-grind damage.

Placement

  • On wall corners — gives the AC the widest field of fire and the most cover from enemy ballistas.
  • Inside the inner ring of a Keep — once the outer falls, retreating defenders fire down on stacked attackers.
  • Behind merlons (the bumps on top of a wall) — the merlon blocks enemy ballista shots while still allowing your AC to fire down at the lord-room push.
  • NEVER outside a defended structure — open-field arrow carts are catapult food.
  • Spread them out — if you stack 4 ACs in one corner, a single Superior Mortar shot wipes all of them.

Counters

  • Catapult or Trebuchet from outside the wall — both out-range the AC's 2,500.
  • Ballista snipe — direct line-of-sight from a higher position will one-shot an unguarded AC.
  • Stack Stability and Aegis on the push — most arrow cart damage is mitigated by aegis bursts and stability for the brief window crossing the kill-zone.
  • Move through, don't stop — never stand still inside an arrow cart's AoE.

When to build one

Build an Arrow Cart when:

  • You're defending a Keep or Tower and an organised zerg is approaching.
  • The objective has tier-2+ walls (otherwise the wall falls before you matter).
  • You have a clear line of sight onto the gate or a known approach corridor.

Don't build one when:

  • You're outside a structure with no allied protection.
  • The enemy already has 2+ catapults set up — your AC will die in seconds.
  • You're solo defending — operating siege requires you to stand still, which makes you a target.